Table of contents
- The broadcast_text table
- Structure
- 1. entry - mediumint(8) unsigned, primary key
- 2. male_text - longtext
- 3. female_text - longtext
- 4. sound_id - mediumint(8) unsigned
- 5. chat_type - mediumint(8) unsigned
- 6. language_id - mediumint(8) unsigned
- 7. emote_id1 - mediumint(8) unsigned
- 8. emote_id2 - mediumint(8) unsigned
- 9. emote_id3 - mediumint(8) unsigned
- 10. emote_delay1 - mediumint(8) unsigned
- 11. emote_delay2 - mediumint(8) unsigned
- 12. emote_delay3 - mediumint(8) unsigned
The broadcast_text table
Contains various game texts used in scripts and the npc_text and gossip_menu_option tables.
Structure
1. entry - mediumint(8) unsigned, primary key
Unique id for this text. This is a sniffed field and should not be edited. Ids above 100000 are custom.
2. male_text - longtext
Text that is shown to male characters. This is a sniffed field and should not be edited.
3. female_text - longtext
Text that is shown to female characters. This is a sniffed field and should not be edited.
4. sound_id - mediumint(8) unsigned
Sound id from the sound_entries table that will be played when the text is shown.
5. chat_type - mediumint(8) unsigned
Chat type to be used when the text is said.
0 - Say
1 - Yell
2 - Text Emote
3 - Zone Emote
4 - Whisper
5 - Boss Whisper
6 - Zone Yell
6. language_id - mediumint(8) unsigned
Language id from Languages.dbc. This is a sniffed field and should not be edited.
7. emote_id1 - mediumint(8) unsigned
Emote id from Emotes.dbc to be played when the text is shown. This is a sniffed value for gossip texts used in the npc_text table.
8. emote_id2 - mediumint(8) unsigned
Emote id from Emotes.dbc to be played when the text is shown. This is a sniffed value for gossip texts used in the npc_text table.
9. emote_id3 - mediumint(8) unsigned
Emote id from Emotes.dbc to be played when the text is shown. This is a sniffed value for gossip texts used in the npc_text table.
10. emote_delay1 - mediumint(8) unsigned
Delay in milliseconds before showing the first emote. This is a sniffed value for gossip texts used in the npc_text table.
11. emote_delay2 - mediumint(8) unsigned
Delay in milliseconds before showing the second emote. This is a sniffed value for gossip texts used in the npc_text table.
12. emote_delay3 - mediumint(8) unsigned
Delay in milliseconds before showing the third emote. This is a sniffed value for gossip texts used in the npc_text table.