3 broadcast_text
ratkosrb edited this page 2020-02-10 20:51:14 +02:00

The broadcast_text table

Contains various game texts used in scripts and the npc_text and gossip_menu_option tables.

Structure

1. entry - mediumint(8) unsigned, primary key

Unique id for this text. This is a sniffed field and should not be edited. Ids above 100000 are custom.

2. male_text - longtext

Text that is shown to male characters. This is a sniffed field and should not be edited.

3. female_text - longtext

Text that is shown to female characters. This is a sniffed field and should not be edited.

4. sound_id - mediumint(8) unsigned

Sound id from the sound_entries table that will be played when the text is shown.

5. chat_type - mediumint(8) unsigned

Chat type to be used when the text is said.

0 - Say
1 - Yell
2 - Text Emote
3 - Zone Emote
4 - Whisper
5 - Boss Whisper
6 - Zone Yell

6. language_id - mediumint(8) unsigned

Language id from Languages.dbc. This is a sniffed field and should not be edited.

7. emote_id1 - mediumint(8) unsigned

Emote id from Emotes.dbc to be played when the text is shown. This is a sniffed value for gossip texts used in the npc_text table.

8. emote_id2 - mediumint(8) unsigned

Emote id from Emotes.dbc to be played when the text is shown. This is a sniffed value for gossip texts used in the npc_text table.

9. emote_id3 - mediumint(8) unsigned

Emote id from Emotes.dbc to be played when the text is shown. This is a sniffed value for gossip texts used in the npc_text table.

10. emote_delay1 - mediumint(8) unsigned

Delay in milliseconds before showing the first emote. This is a sniffed value for gossip texts used in the npc_text table.

11. emote_delay2 - mediumint(8) unsigned

Delay in milliseconds before showing the second emote. This is a sniffed value for gossip texts used in the npc_text table.

12. emote_delay3 - mediumint(8) unsigned

Delay in milliseconds before showing the third emote. This is a sniffed value for gossip texts used in the npc_text table.