Table of contents
- The areatrigger_teleport table
- Structure
- 1. id - mediumint(8) unsigned, primary key
- 2. patch - tinyint(3) unsigned, primary key
- 3. name - varchar(64)
- 4. message - varchar(128)
- 5. required_level - tinyint(3) unsigned
- 6. required_condition - mediumint(8) unsigned
- 7. target_map - smallint(5) unsigned
- 8. target_position_x - float
- 9. target_position_y - float
- 10. target_position_z - float
- 11. target_orientation - float
The areatrigger_teleport table
Defines where areatriggers like dungeon portals teleport players, and the conditions to use them.
Structure
1. id - mediumint(8) unsigned, primary key
Areatrigger id from the areatrigger_template table.
2. patch - tinyint(3) unsigned, primary key
Content patch in which this exact version of the entry was added. Patch values start from 0 for 1.2.4 and go up to 10 for 1.12.1. The core will load the version of the entry with the highest patch value that is not above the current patch.
3. name - varchar(64)
The name of the location that this triggers teleports players to. This field is not used by the core.
4. message - varchar(128)
Message sent to the client when the criteria to use the trigger is not met. This text is contained in Areatrigger.db2 in the new Classic client.
5. required_level - tinyint(3) unsigned
Minimum level required to use the trigger.
6. required_condition - mediumint(8) unsigned
Id from the conditions table. This condition must be met to use the trigger.
7. target_map - smallint(5) unsigned
Map id from the map_template table where players will get teleported. This value is contained in WorldSafeLocs.db2 in the new Classic client.
8. target_position_x - float
Global map coordinate of the location where players will get teleported. This value is contained in WorldSafeLocs.db2 in the new Classic client.
9. target_position_y - float
Global map coordinate of the location where players will get teleported. This value is contained in WorldSafeLocs.db2 in the new Classic client.
10. target_position_z - float
Global map coordinate of the location where players will get teleported. This value is contained in WorldSafeLocs.db2 in the new Classic client.
11. target_orientation - float
The orientation that players will have once they get teleported. This value is contained in WorldSafeLocs.db2 in the new Classic client.